Sam and Sadie meet as kids in a hospital game room in Los Angeles, fall out, and meet again in a Cambridge subway station in the nineties. They make a video game together in a borrowed apartment over one summer and it makes them famous at twenty-two, and the next thirty years is what that does to them — with Marx, the producer who loves them both and keeps the whole enterprise standing. It’s a novel about collaboration and about work as the deepest form of love.
Tomorrow, and Tomorrow, and Tomorrow